When you mix two Radio waves, you end up with two possible mixtures: the Upper Sideband, which is the Sum of the two Frequencies, and the Lower Sideband, which is the difference between the two Frequencies. Audio Engineers mix sound waves the same way by combining frequencies. Thus I see no reason to be different when mixing Light waves. Within any Spectral, the difference frequency will always equal the first frequency because 2x - x = x, which is clearly not the frequency of the mixture. The Sum of the two frequencies will give us a frequency almost twice as large as any frequency in the spectral. However by dividing the Sum of the two frequencies by two, the resulting frequency ends up being a frequency within the spectral. There is a special relationship between a frequency and its double, and between a frequency and its half. Each doubling of a frequency takes it up one harmonic, while each halving of a frequency takes it down one subharmonic. Thus you take the first subharmonic of the Upper Sideband of the two frequencies you wish to mix in order to get the frequency of the mixture.

You don't need to be a great mathematician to note that the Sum of two numbers divided by two also happens to be the average value between the two numbers. Of course working with colors you start with wavelengths so you need to convert these to frequencies, which involves calculations with the speed of light. Taking the first subharmonic of the Upper Sideband of these two frequencies will give you the average frequency which you then convert back into a wavelength. This final conversion also involves the speed of light. I have combined both conversions and the averaging calculations into a single formula for the mixture:

l Mix = 2 / (1 / l 1 + 1 / l2),

This is a better solution than using the average of the combined wavelengths:  l Mix = (l 1 + l2) / 2, as we are mixing frequencies, not wavelengths.